Tuesday, December 15, 2015

Personal Project Review (Unfinished Project)

          For the entire first semester, I have been working on modeling the White House in maya. I am not the kind of person that likes to do a lot of animating, I am more of a modeler than an animator. I got the idea to model the White House from some family members and I agreed and chose to model the White House because I like the way the building looks and I really like architecture.



          This was a pretty tough object to model for my first project of the year. The actual creation turned out really good, I was able to use some reference images of the front and the back sides of the house but the reference images were a bit hard to find because the side isn't as important as the front and back but I eventually found a picture of the side. This project was pretty easy for the most part but there was a lot of editing involved with this project, which I didn't mind but it was just a bit repetitive.



          Along the way, I learned a lot of new tools like the multi-cut tool, fill hole tool, the spiral polygon, and the soft select tool. The multi-cut tool came in handy the most because it solved a lot of my problems that I had with the faces and edges on certain objects. The spiral/spring polygon tool came in handy because it helped me create the slide look that I wanted for my columns and parts on the side of my White House. The fill hole tool came in handy when I needed to fill in faces that were missing from accidentally deleting faces that I deleted a while ago or if the object was screwing up when I was transforming it. Sometimes it wouldn't work but for the most part it did. The soft select came in handy when I made my spiral for my columns. On my columns it came in handy because on the spiral parts, they had to go from large on the outside to small on the inside and the spirals also had to be pulled up gently so the soft select was used for all of that. I also learned how to extrude faces and edges better and I got to manipulate objects by using the extrude tool so I thought that was kind of cool. I also got to learn how to use the special duplicate tool which saved me a lot of time because I could make it make multiple copies and move them as far apart as I wanted to.



          As far as collaboration, and teamwork goes, It went alright. I often asked for others' opinions that were sitting around me and I often gave them my opinion on their projects to try and help them. Sometimes my opinions didn't help and that is okay, as long as I gave them my opinion. I didn't really participate in much teamwork because my project was more of a one man job. I never really asked anyone to make my textures for me or model anything for me, I did everything myself. Now of course I asked for help from the teacher but I then would delete what was done to my project and do it myself so I could learn myself how to do it. As far as deadlines go, I did a pretty good job. I spent 95% of my time working hard and I had to stay after a lot more than expected. To meet my deadlines I had to stay after till 10:00 p.m. at least 5 or 6 times just so I could get my project done. Overall, I did a good job meeting deadlines and collaborated alright.



         Something I would do differently would be duplicating the objects (such as the windows) because I extruded faces which wasted a lot of my time and caused lag. I eventually fixed this and made an object that looked the exact same as the object that I based it off of. This saved me a lot of time. I would also use the special duplicate tool right away next time. I wasted a lot of time on the front because I didn't know how to use the tool or even know it existed. I will use it next time because it will help me save time and it won't be as tedious to duplicate one object and then move it a certain distance. I did that for a while and it took way too long and it caused me to not want to do this project for a bit. I eventually got it done and over with and that's when I learned that there was a special duplicate tool.



     Something I will do the same next time is using the extrude tool. That tool came in handy so many times with this project and I actually had a bit of fun using this tool because it was easy to use. I would also use textures from the maya textures instead of creating my own texture because creating my own texture took time and most of the time they did not work.



          I will not be creating another project this year, I will be continuing this project next semester by modeling, texturing, and animating the yard. A few of the things I will use to continue my project will be the extrude tool, and the special duplicate tool. I will also stay after more often so I can finish my project for eMagine. Staying after has helped me the most because I didn't ever get behind in class and I got to stay more focused than I did in class.



          Overall, I think my project has turned out great and I am very proud of it (even though it was kind of hard to model at some points) because I worked so hard on this project. Many tears were shed, many headaches came on, and I got stuck quite often but I made it through this project and I will continue it, even if it will get harder. I think this will probably be one of my better projects and will be one of my favorites.





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