Thursday, May 11, 2017

My Reflection of Senior Year

          Out of all the four years that I have been in eCommunications, I have come to love animation more than the other three strands in our program. Animation has become the one class that I look forward to everyday that I come to school. The perks of being in animation the last two years of your high school years is that you get to have animation five days a week for nine months of the year. Animation has been the one class that has never let me down and has always been my favorite class that I have ever taken in all of my high school career.

         For my final year of high school, I have worked incredibly hard to create the perfect animations that I created merely from an image in my mind. This year, I felt as if I needed to create more than one project so I would have more for my portfolio for senior show. However, I knew that by creating two big projects, I would be struggling with time because I love to pay attention to detail.

          At the beginning of the year, I had so many ideas for projects to create this year. There was a variety of ideas like a native american campground, a kitchen, a cabin, a Mario Kart racetrack, a cemetery, a mansion, the entire inside of my house and an enchanted forest, but I ended up creating a mushroom village instead of all of those ideas. I knew from the beginning that all of these projects would have to be made in a squished time of three quarters of the school year. I decided to start the year off with a cuter project and work on my Mushroom Village. This ended up being a mistake to start with this as my first project.

          My first project ended up turning out great, but the one thing I would have changed about it would be when I started working on it. This was a horrible idea because I spent my entire first semester working on a project that could have been done in a couple of months if I really pushed myself instead of just working on it during class time. I had a lot of opportunities to stay after school to work on it and get it done super fast, but I didn't and ended up wasting so much time to work on my other upcoming project. I realized that at the very end that I should have started with the other project first, which is the Carnival.

          The Carnival. My goodness, this project was a tough one. I tried to start working on this project during holiday break on my Windows computer, but I ended up not knowing how to use any of the keys on the Windows keyboard. The main thing that made me upset with the Windows keyboard was not knowing how to pan. I looked it up and found how to do it but it never worked on my keyboard at home. I decided to wait until I came back to school after break to work on my project at school. I started to work on my project and about a week into it I realized that I wouldn't finish by just working on it at school. I had about two months to work on and finish another really big project by only working on it at school. I decided to do some shopping and started looking at iMacs. I knew that I would be using an iMac in the future so I might as well get one then. During the time that I was waiting for my computer to come in, I worked on my project during and after school. When my computer finally came in, I got started on everything immediately. I stayed up till three or four in the morning every other day just working on the project trying to squeeze in everything I wanted to do. This went on for another two months or so. I finally finished it about a week before it was due, cameras were ready to render, lighting was perfect, it was good to go. I hit the render button and it crashed, so I tried again and it crashed over and over. I got help from my instructor and he gave me options, tried them, it didn't even come close to working. I have decided to give up on it until I go to JCCC next year and get help from my professor then. Until then, it remains a mystery as to why it will refuse to render.

          After I finished up with my animations, I decided to start working on necessary things for senior show at the end of the year in April. I decided to work on a business card designs (mostly because they were due a week after I finished my animations.) They took a long time to design because I could not find a color scheme or I always had a hard time figuring out what my logo was going to be. I knew I wanted to connect my first and last initials but it was super confusing as to how to connect them. I finally figured it out and made the color scheme electric blue and carbon grey and I managed to figure out how to connect my initials.

          After my business card, I decided to work on my website and or animation portfolio. I only had a few animations done so to me it seemed a little pointless to make a portfolio for me but I did it anyways because it was required for the senior show. I had only put the White House, Gummy Bear, Mushroom Village, and some photoshop projects on my portfolio because I decided from junior year that it is better to have quality animations than a quantity of animations. I tried to put on a couple small animations but those were only small things like a 1950's TV and an animation of the emotion "Nervous". I tried to design my website professionally with a color scheme of creams and blues.

          Shortly after finishing my website/portfolio, I decided to work on the most exciting part of the senior show, the demo reel. This was the most exciting part to work on for the senior show because it has to do with the animations that I have worked on over the past couple of years; it's a two year scrapbook in a way. The one thing I hated about starting it the most was the fact that I had to work with Adobe After Effects. I do not work well with After Effects unless it is something simple like making words move or rendering videos. The thing was, I forgot that all I had to do was pretty much drag and drop videos of my animations into the program and make them fade in and out and then also making words move, which I already knew how to do. The one thing I would change about my demo reel would be the length. The length was standard for how many animations I had made over the two years (which was four animations) and it ended up being being around one minute and 45 seconds long including credits and an intro. I wish I had more animations to add into the demo reel, but quality is better than quantity.

          Senior show finally came at the end of April. I was super nervous because I knew that eComm invites people from businesses from Kansas City and I knew I would be talking to them during the three hours that we were showing off our work. I believe that I talked to about three people from high end businesses in Kansas City because they were asking questions like "What can you do with this?" or "How do you plan to advance your abilities with this?" Those questions were easy to answer because I had prepared myself to answer questions like those. The one thing I would change about senior show was the fact that it was too long. Most of the students were standing around for the first hour doing nothing and just kind of talking to the people beside them. The second hour, people were starting to pile in and then the students got busy talking to the families and business people. Then the last hour, the students were standing around once again and doing nothing but talking to their peers around them. If it were me planning this, I would have shortened the time of the senior show to two hours instead of three hours. Other than the time, everything was great.

          After senior show the school year slowly started to slow down and animation started to become less busy. I started to realize that I will be graduating high school soon and I began to think to myself that I have grown as a person and as an artist in eComm. Senior year in eComm has been absolutely phenomenal. This year, I have worked super hard for everything I have accomplished. Animation has been a great part of my life and has helped me figure out what I want to do with my life. Back in eighth grade, I had no idea what I wanted to do when I grew older. I just knew I did not want to do or work as an employee that had to deal with computers; now look where I am today. I have grown to love animation and the people that I have worked with for the past three to four years. I truly am going to miss this class.



Thursday, April 20, 2017

The Mushroom Kingdom Has Risen

Finish Finale


          The end has come to my project at last. I am excited to see the final project after an entire semester! There was only one real purpose for this project and that was to practice my texturing even though my textures on the mushrooms are just solid colors. However, the textures on the ground, the rocks, the doors and windows, and the grass look really good in my opinion. But alas, let's just put that aside for a second and move on to other thoughts.

The Creation

          All right, so in the beginning of the year, I had no idea what to create for my semester project. It needed to be simple enough so I wouldn't stress and cram it all into three quarters of the year (like last year...) and it needed to be complex enough to possibly place in the top five for eMagine in April. I thought of all of these cool projects I could do like a Native American campground, a campsite, an enchanted forest, a carnival (which I plan to start on next!) or even a kitchen. The thing with most of these ideas was the fact that they were all too simple or too complex to finish within a semester. Then the next thing I thought of was Mario Kart on the Wii and the one race track map called "Mushroom Gorge", I thought I could do mushroom houses! It was simple enough to complete within a semester and nice enough to enter into eMagine. It was a perfect idea. So I got started right away and made nine mushroom houses that were each a different color and each had their own uniqueness. Building the Mushrooms was the easy part and more of the fun side of the project, and then came the downside of the project. I had to create the ground, grass, big rocks, flowers, and all that jazz to add some shine to the project. Texturing and creating that is easy but when you get to the texturing part, it gets a little dull and boring and it almost wants you to not finish it. However, I am a committed person and I wanted to just get it over with. Next was lighting (my second favorite part of all of this) and it was quick and easy yet exciting to work on all at the same time! Lighting just brings all of project together and really makes the project look nice. It's amazing what good lighting can do to a project. Lastly I had to set up cameras and render out all two thousand frames. The rendering is the worst part of it all because I have to stay after school really late and do nothing. The good thing is though, it all comes to an end and you have a good project!

The Learning Part

          A few things I learned on the way were mainly technical related. I learned the most important thing on this project and that was texturing. Texturing is just as important as modeling because it adds so much to the project; there really wouldn't be a project without texturing. Not only did I learn about texturing, I learned the more in depth stuff in texturing like the alpha gain and the coloring portion of it. I also learned a little more about lighting since I had to really focus on lighting unlike the last project I worked on. I learned that with some lights you have to have more than one light or else the shadows will just be completely black and you wouldn't see any texturing in that shadow. Other than those two things, I didn't really learn much from this project since I learned a lot last year both technically and professionally.

Repeating and Changing

          There are a few things that I would change about this project but I sadly do not have the time to change these few things for now. The main thing I would change would be the option to put trees around the grass that's around the village to make it seem like the village is not out in the open or in the middle of nowhere. Usually mini villages are more discreet and are hidden amongst plant life. Another thing I would like to change would be a different design to the mushroom houses to give them more of a variety because a lot of them are alike. There are also a few things that I missed when creating smaller things like the kitchen sink in the blue mushroom house. The sink in there has a sharp edge to it and I just forgot to use the bevel tool to make it smoother along the edge so it doesn't look so sharp. Other than those three things, everything else is really good in my opinion.

          The main thing I loved about this project and would definitely keep the same would be the texturing and the coloring. I absolutely love the colorfulness in my little village, it has a lot of character to it and really brings it to life. Color can do a lot for a design and when I see lots of different colors, it gives it uniqueness and makes it seem different than others (to an extent.) I also really love the types of textures and the things I textured in my project. I textured the grass, ground, pavement, fences, doors and windows to give it a realistic look, but then I colored the actual mushrooms just a plain Lambert color that didn't have any texture to it. I chose to give it this because I wanted to make it realistic but also cartoon-y at the same time.

For the Future

          This project was meant to focus on texturing as I said in a previous paragraph so I would mainly draw experiences from texturing to apply to my next project. I learned how to control the textures more and give them a specific look that I like, so I was able to make the textures (especially the pavement) look more realistic looking and that gave the environment a more believable feel to it. I also learned that I might take the Lambert textures and put them with realistic textures to give it that realistic, yet cartoon-y look or feel to them. Those are the two main things that I will definitely take with me so I can apply them to my projects in the near future.

In the End

          Overall, I believe that my project turned out great. It didn't turn out how I expected it to be, but it definitely was worth my time and was one of my best and most colorful creations. I did come across some problems along the way such as texturing and figuring out how I could make each mushroom house different, but I figured it out in the end. This may seem like a simple project, and it was, but this project is simple enough that it is a great creation. My favorite thing about this project is the idea simplicity but yet there is great detail in the texturing that make it more realistic. In the end though, I had a great time creating this project and will use my experiences and new abilities that I learned from my instructor in the future for other great projects to come.


Note to Reader: This project did not take and entire year to create, it only took me the first semester of senior year but I got busy again with another project (which I will fix and post about soon) and didn't finish and post this project until the end of second semester of senior year.

Monday, October 17, 2016

Rise of the Mushroom Kingdom

Starting New

          Another year of school has started which means a start of a new project. As of this semester, I'm gonna be working on a mushroom kingdom or village which will consist of a lot of mushroom houses and possibly a really big mushroom castle if I have the time to make one. This animation is gonna be a very magical, enchanting, and fun environmental model.

The To-Do List

          To make this the ideal mushroom village I am going to create a lot of colorful and cute mushroom houses. Each house is going to have a different color and a different look to them; they all have their unique and different features whether it be a chimney, some wood logs, or a cool shape to the mushroom. My mushroom environment will have a mushroom for each color of the rainbow and then I will also add a few other colors like teal, pink, aqua, and so on; I plan to make a very colorful village. After the houses are complete, I plan to make the rest of the environment which will contain flowers bigger than the houses, very tall grass, and large rocks. I plan to make the houses all up on a hill or a few of them will be on a hill to give the environment some more detail.

What I'll Get Out of This

Last year I worked on The White House which mainly focused on modeling and examining detail. This year, however, I will be focusing on the texturing of the mushrooms and the other environmental objects like the flowers, grass, and rocks. More detail will be put into this project than last years project. Most of my objects in my model will be smooth, but adding the textures will make it seem like there is a lot of detail.

Captain Obvious

Now, It's pretty obvious that once I finish this project, I will end up sending this project into eMagine under the 3D environmental or Organic modeling categories. I'm not sure which category I want to put it in yet because I am also working on a Carnival/Circus model with lots of circus tents and carnival games. I will end up sending both animations into eMagine. Whichever animation turns out to be better will end up going in the Environmental Modeling category.



I did not steal this idea from The Smurfs.

Thursday, May 19, 2016

My Reflection of Junior Year

The Typical Introduction

          In the three years that I have been in eComm, I have come to love animation the most out of all four strands. Animation has to be my favorite class that I have ever taken in my three years of high school. This year was definitely my favorite year in animation because I was able to create what I wanted and express myself through modeling. Animation is the one thing I really enjoy because of the people I'm with, the freedom to create what I like, and most of all, the good and bad memories I make in this class. Yes, that's right, bad memories (like when Maya would crash during the rendering of complex projects). Junior year definitely took a twist this year and could be very frustrating or hard. A lot of mistakes were made this year while modeling my projects (especially my White House project), but you learn from your mistakes, right? I learned many new things from my mistakes this year whether it be technical stuff, communication, or even time managing.

Before You Keep Reading

          In this blog, I have learned the five guarantees: Technical Skills, Communication, Collaboration, Leadership, and Project Management. Within each Paragraph I explain what I learned, how I learned it, and why it's important to me. We are supposed to answer the questions "What did you learn?", "How did you learn it?", and "Why is it important?"; those three questions are answered in the paragraphs below. I feel like I have learned the five guarantees this year and have learned what they have done for me.

Technical Skills

          Throughout my junior year, I have only been working in Maya and some of Photoshop. I have come to absolutely love Maya even though it crashes a lot and freezes. I remember there were some days where I just didn't want to deal with Maya at all because it was being so difficult, but that could have been on my part too; I might have not been patient enough. Now to the technical skills I learned. I learned a lot of new tools in Maya that I didn't even know existed. Modeling the White House was the project that helped me learn all of these new tools. I learned how to control lighting better, make something to move and bend like a cloth, and so much more I can't name. In Photoshop, I learned how to layer things, distort objects, and use helpful tools like the wand tool or the lasso tools. I really got into photoshop the last quarter of school because let's face it, after modeling the White House, I was done with Maya. Anyways, back to the point. I got into photoshop because I really like art and I like to draw. I feel like with Photoshop I can express myself easier than with Maya. Expressing myself is why I love this program so much and it is why this is important to me. I wish I could have learned more tools this year and maybe gotten to learn how to use photoshop better, but I guess we are all limited on time to learn new things. Next year, I want to continue with Maya and hopefully learn new tools.

Communication

          Before I begin explaining about how communication went this year, I should give some background information on myself with the idea of communication. When I was in e9, I was not comfortable asking for anybody's help. I wanted to learn on my own and learn how to control struggling situations by myself. The same thing goes for sophomore year except for the fact that lack of communication was worse that year. Now this year was different, it was going to change no matter how hard I tried to not ask for opinions or for help. When I started modeling the White House, I thought it would be a breeze and only take a semester to model everything that I wanted to model. Well that surely turned the tables. The White House was the hardest project I have ever worked on in my life and it was the most frustrating project anyone could ever work on for someone who only has as much skill as I do with Maya. When I was about halfway through modeling the house itself, it started to get frustrating and hard. Then it hit me, I had no choice but to ask for help. This was a big step out of my comfort zone because I liked to fix mistakes on my own. As it got later and later into the year I had to start asking for more help and opinions because the yard on the White House was hard. I broke free of my struggles by asking questions, who would have thought? I learned that it is important and okay to ask questions because there are some things you cannot get through by yourself.

Collaboration

          For collaboration, it is kind of the same thing as communication. I wasn't as comfortable last year and in e9 when asking for opinions and such. But when we did the stop motion project, my collaboration got better. The group that I was with helped me open up and let me spill out my ideas that I had stored up in my mind forever. Turns out, spilling out my ideas and collaborating with others helped form our theme for our stop motion (which ended up being a gummy bear/candy theme). I really ended up liking doing group projects and being able to collaborate with other people on a single project. It really opened me up and let me spill out what I want to say. It was nice collaborating with people because the people that I worked with understood what I wanted to say and they didn't shoot down any of my ideas. I learned how to collaborate with people by being pretty much forced to collaborate with others. It's okay to not be okay with collaborating, some people don't like to. Eventually though, you are going to have to collaborate with someone some time or another. That's why it's important to work and collaborate with others.

Leadership

          Leadership is a bit different than the other five guarantees for me. I learned leadership through modeling my White House (believe it or not). During third quarter, I was working on the yard on the White House. When it got to the last three or 4 weeks, I realized I wasn't going to finish my yard just in class. I knew I was going to have to stay after school to finish this project. The last two weeks, I had to stay super late (like past 12:00 at night). I saw a lot of animators working on their projects for eMagine and I wanted to show them that it takes hard work to get what you want done. I stayed until 4:00 in the morning at school on the last night that I was able to work on the White House. This to me is what leadership is. I wanted to show the sophomores and all of my fellow classmates that hard work pays off in the end. Because sophomores are going to be juniors next year, I want them to look up to me and think "Hey, she stayed at school until 4:00 in the morning and finished her project, I can do that too." That is leadership. It's important to show leadership because you want people to look up to you no matter the age, whether they are older or younger than you.

Project Management

          As for project management, I learned it by modeling the White House (shocker). Trying to complete my project was the hardest thing to do. By the end of the quarter, I had no motivation to keep modeling but I forced myself to. Managing my time was the hardest thing to do all this year. I learned that you couldn't be too picky when you model stuff; I believe that is what made me get behind in class. I learned that when it comes to managing time (especially when you have a limited time) that you have to call it good and move on. Project management is probably the most important thing when it comes to the five guarantees because in college and when you get a real job, you are limited on the time that you get to complete a project. Project management is used in the future and should always be thought about when working on projects. Always think "How much work can I do within this amount of time?" I think that this guarantee is the most important because I will use this as a lesson in the future. I went above and beyond and modeled the White House when I know I shouldn't have (but now I am grateful that I did). This lesson is probably the most valuable one that I have been taught.

My Strengths and Weaknesses

          I have discovered many strengths and weaknesses throughout the year in animation. I have discovered that one of my strengths is how quick I learn and how I have a sense of how to build an object automatically. I have also discovered that a few of my weaknesses are that I need to learn how to manage my time when it comes to individual projects. I also need to work on communication more even though I have improved. I will improve on those two things. I have my strengths and weaknesses, but I have discovered that I have something that falls right in the middle of the two. I have learned that I have an eye for detail. How could that be bad? I have learned that you can't pay attention to every single detail; you have to call it good and move on. I believe that paying too much attention to detail causes me to fall behind on my projects. I love paying attention to detail; it makes the project look so amazing. However, which is more important, meeting the deadline or getting all the detail and missing the deadline? Obviously meeting the deadline is more important even though detail makes a project really stand out. I will use these lessons next year when I am a senior. Even though I may have some weaknesses still, I have improved greatly. I have come out of my shell a lot between the end of this year and the end of last year. I have expressed myself more and I have expressed what I like. I have improved in being myself.

What I Am Going To Do With What I Have Learned

          All of junior year will be used as a lesson for my senior year. I have learned so much this year and I don't want to forget a single thing of what I have learned. All of my strengths, weaknesses, ideas, etc, I will use in the future during senior year. I am convinced that I am capable of anything when it comes to animation. And with that, I will become a better animator. Not only will the things that I have learned will help me, it will help my peers too. With all the new skills, (whether they be technical or mental) I will help others become a better animator too. Showing others how to become better at animating will help my peers and I along the way.

What I Would Change

          If I were to change something that I have done this year, I wouldn't change a thing. This year has been an amazing year in animation. There were some times where I was so stressed because I feared I wouldn't get some projects done, but I sucked it up and went on with animation. I have learned a lot this year and I'm not sure if I would change anything. If I were to change anything, I would lose some of the lessons I have learned. There is a lot of things people would change about their year in animation whether it be time management, the amount of effort they put into the year, or the work they could have done but didn't get to. As for me though, I am happy with what I have done this year, and I am happy with what I have accomplished.

The Typical Conclusion

          My year has been phenomenal in animation. I really like with what I have done with my year and what I have accomplished. I feel like I have made good use of the time that I have gotten this year. Sure there were times in the year where I didn't feel like animating or even doing something as simple as photoshopping; we all have those kind of days. This year I wanted to make something of myself, and I did. I feel like I worked so much harder than a good portion of the rest of the class. I feel like I am a leader in the class (even though I hardly talk). I have accomplished completing projects that a lot of people wouldn't put up with after five minutes of working on it. To me, that is leadership and the matter of trying. I always completed the projects that I started, and kept pushing myself forward to do better and not slack. Hard work really does pay off. Overall, I have had a great and hardworking year; I am excited to see what is in store for me my senior year.

Monday, April 25, 2016

Becoming an animator (Professional Article Review)

     This article is about what it takes to become an animator. It talks about the steps you need to take and the skills you need to be an excellent artist and animator.

     Some claims that the author makes are things like being a good drawer, know how to use a computer really well, know how to work as a team, and the learning animator must be persistent in order to become an animator. Drawing, for example, is important because it uses the mind and it helps them grow and develop their talents that they need to become the animator that they want to be. If they cannot draw, they always have the option of using the computer. Now, you have to know how to use the computer well or else your animating career won't take off. The author says that teamwork is important because it helps you and the others around you become better animators and artists. The main argument that the author claims is that persistence is the main key to becoming an excellent animator because it helps you achieve your goals and it achieves perfection in your eyes.

     I think that the author's strengths in the article are having lots of evidence for the claims she makes but a weakness that she has in the article is that the evidence is a little long. Evidence in articles should be short and to the point. She dragged on about drawing and how it ties into animation for several paragraphs. It seemed to never end. Although it was kind of long, the evidence was typed nicely and it backed up the claims at the right time.

     The author makes the claims and evidence a little long but it was very easy to understand and could be read by any ages besides elementary school ages. If a middle school kid is looking into animation or a form of art, they could easily read this article. This article was fairly interesting but it was very basic.

     Overall I thought the article was great, just a little long and overdone. I think that the author makes great points and was very specific and had a lot of explanation on why all of the claims were important. It was all very well laid out except for the fact that it was a little too long. This was a very exceptional article to read about animation and how to become an animator.

Link to article: http://www.animationarena.com/becoming-an-animator.html

Friday, April 22, 2016

How To Create An Umbrella In Maya: Technical Tutorial


1. Start in top view in maya and create a cylinder.












2. Drag the cylinder up and make it really thin.









3. Go to the attribute editor and change the subdivision axis to and and the subdivision caps to 4.


















4. It should look like this from top view.














5. Right click and hold. Then select Vertex. Next you will select the vertices as shown to the right.
















6. Drag the vertices up with the move tool. Then repeat the process with the other vertices but make the next ones higher than the previous ones.



7. It should look like this when finished.







8. Next make a cylinder again and place it on the corner of the umbrella. Angle it so it matches the slope of the umbrella. Then select the edges as shown.









9. Go to Edit Mesh and bevel it again and then bevel the edges it created then move those edges out so it makes a cap shape. See example on the right.











10. When finished, it should look like this on the umbrella.











11. Duplicate the beveled cylinder and place them on all 8 corners of the umbrella as shown.











12. Duplicate the cylinder again but make it right side up and place it on the very top of the umbrella.









13. Stretch it to make it a little taller and wider. See picture on the right for an example.








14. Select the vertices on the bottom of the cylinder.
















15. Pull the vertices down to make the neck of the umbrella.














16. Select the faces on the bottom of the neck.















17. On the top of your screen, there should be a rectangular prism on a grid. Select that. This is called Extrude.









18. Pull the faces down and then select the outside faces you just made and stretch them out like this.














19. Select the bottom faces again.












20. With the move tool, pull the faces down.










21. Extrude the faces again and pull them down. Then hit "D" and move the pivot to the corner as shown.















22. Now hit "D" then "E" and rotate the faces.



















23. Extrude the faces again and pull them down.














24. Move the pivot again and rotate the faces. Keep repeating the process.










25. Your Handle should end up looking like this. To get a smoother look, bevel the edges where it looks sharp or edgy.














26. Create a skinny cylinder. Attach it to the neck of the umbrella and to the underside of the umbrella but make sure the rod doesn't peak through the top.



27. Duplicate it and flip it to the other side.








28. Rotate it around the umbrella so it is equally spaced. There should be 8 rods evenly spaced around the neck.










29. Select the cap-like cylinders you made before. Hold right click and then select "Assign New Material" under the face option. Then select Phong.


















30. Select the color chooser and make a gold color. Up at the top, name it Gold.








31. Select the neck of the umbrella and only the neck of the umbrella and color it gold by holding right click and choosing "Assign Existing Material."
















32. Select all of the rods under the umbrella and color them gold too.










33. Select all of the faces on the top. Leave the underside grey for now. Repeat the process like you did with the gold except use "Lambert" instead of "Phong" and make it black instead of gold.







34. It should look like this.















35. Color the handle of the umbrella a darker gold than the original gold. Then select the underside faces and make a new texture. Make it a Lambert like the black but color it blue.












36. The underside should end up looking like this.














37. Select all the parts of the umbrella.















38. Go up to "Mesh" then click "Combine." This will make it all one object.


















39. Your final product should look like the example on the right.



Thursday, March 10, 2016

Trois Petits Chats (Professional Project Review)


     A family of porcelain cats' mother dies leaving the father alone with his two kittens. Their mother caught a disease that makes the cats crack and then die. While the father cat is trying to cope with the death of his wife, his kids try to make the best of themselves by playing outside, playing with each other, and cheering up their father. While the sister cat is flying a kite with her brother, she begins to cough a lot and the doctor is called. The doctor examines her and says that she has the same disease that her mother had causing her to crack. She is sent to the hospital where she is quarantined and where she can be monitored. While at the hospital, she begins to cough a lot but the doctors are not around to help her so her dad puts his son down and rushes into the quarantined room leaving his son behind and not knowing what is going on. Her dad picks her up and he begins to crack as well. The daughter then dies and the father dies soon after leaving his son alone and without a family.

     This story was supposed to be told through emotion and interpretation meaning that everything wasn't answered in the story so you had to interpret what would answer those questions. The main theme was loneliness and sadness giving it that "awe" effect which is really good when making a short film; you want to leave the audience with that silence at the end of the film.

     An element that I would apply to my own work would be the mood of a story. Mood and sound is everything in a short film to get that emotion drawn out from the audience. Another thing I would apply to my own animations from this film were the sound effects. Sound effects can really help tell a story even though there aren't any words. An element that I have already learned that is applied to this project is the lighting. The lighting and the shadows were perfect and really help set the mood for the emotion. For example, at the end the lighting was darker giving it that sad feeling. Another good thing that was applied to this animation that I have used in my projects before was the use of color. For example, in the beginning the colors were very grey and dark to give it that sympathy feeling for the cats.

     The creator of this short animation was a complete genius. He used the lighting, texturing, animating, color, and he set the mood perfectly for the scene. The lighting was always lit nicely and the shadows were very well done. The lighting was always lit nicely to give it the mood or feeling of the scene. The texturing was great and it really fit the characters well. For example, the dad was always wearing grey or a dark color to resemble his sadness of his loss while the kids were dressed in brighter clothes to resemble how happy they were and it described their personalities. The animating was very smooth and it wasn't jerky or quick to action. The walk cycles were also done really nicely even when they were playing or running. And then lastly, the color was used nicely. The colors were always really dark when they were sad or a little brighter when they were happy. Color really helped out a lot in this short to help draw out the feeling.

     This was a fantastic animation overall. I think everything was phenomenal in every way possible. I think that the creator spent a lot of time and thought out this animation because everything was just so precise and done smoothly. The creator knew how to tell a great story too and knew how to give the audience that silence in the end. This definitely is one of my favorite short animations that I have watched.

A Beary Bad Day


The White House (Personal Project Review)

     In my last blog post, I talked about The White House that I made last semester. Well this semester I worked on the yard that the house sits on, the lighting, and the camera movements. I made all of the trees, bushes, grass, walkways, the sky, and so on. This was supposed to be a semester long project as well but I wanted to enter the entire project into eMagine so I had to double my work time and double how hard I worked. I would stay really late most nights until 10 or 11:00 but on a couple nights (mainly during the last week I was able to work on this) I had to stay at school until 4:00 in the morning. In the end though, all of the (almost) never ending work paid off.

     To make the yard, I looked at some source images of the entire yard and went from there. I thought that the entire yard was a bit too big so I had to cut about 25% of it out. For the trees and bushes, I had to take tutorials on how to make the leaves because I wanted them to look thin and realistic. The trees and bushes turned out phenomenal in the end so it was definitely worth the struggle I went through to make them.

     Along the way, I learned a couple of tools, like the nCloth tool. Also, I learned to save more often (because maya kept crashing 25% of the time), that you can be too detailed, and I learned to texture my objects better by using the bump mapping and I explored what the textures can do. On the professional side, I learned that it's okay to ask for help because I had some issues towards the end of the project that I couldn't figure out myself or couldn't find online.  For deadlines, I think I nailed it. Sure I had to stay till 10 or 11 and sometimes 3 or 4 in the morning some nights, but I did great on meeting the deadline and I even had a couple days to spare before it was due.

     As for changing and keeping things the same, I don't think I would change anything except for this one particular thing... It's the shadow on the back of the white house. I wish it was completely shaded and not have that little strip of light where it isn't shaded but I didn't know how to fix it so I had to leave it be. Other than that, I love my project the way it is and I think it looks very detailed and it is textured well. I don't think I would change a thing about my project.

     Some things I will use for my next project would be the texturing skills I got from modeling and also some of the tools that I learned along the way. If I model another building next time I will pay attention to the detail like I did with this project here. I feel like the detail that I made on this house was great and I think that paying attention to detail should be continued on when modeling an inanimate object.

     Over all, I think my project turned out great. I like how I paid attention to detail and how it turned out. I'm kind of glad that I was a (somewhat) perfectionist when it came to this project because it turned out more than what I was hoping it to be. I spent so much time on this project (about 7 months of work) and I was up at school very late just to finish this project. I think that all the hard work over the months has really paid off and has made an incredible project. I am very proud that it turned out to be better than what I thought it was going to be.

Here is the video of my work.


Tuesday, December 15, 2015

3D Animation Careers (Professional Article Review)

          This article was about the careers and opportunities that a 3D modeler has when they are adults. It covers what a 3D modeler is, the jobs for 3D modelers, the salaries, how to become a modeler, and the new job trends for modelers.

          Some claims that the author makes are about the trends and what is needed to become a modeler. One claim is "3D modeling is a highly specialized field. As such, there is a high demand for 3D modelers in all industries." and to back it up, they use statistics saying that the job need for modelers will grow from 8% to 14%. Another claim is 3D modelers must have advanced math and computer skills. Other skills may be required depending on where the 3D modeler works." and backs it up by giving examples like "3D modelers in the film or video game industry must have above average creative and design skills, while 3D modelers in scientific fields may have a strong background in any given area of science."

          The article's strengths are using good examples and having their information backed up. I also thought that the fun fact at the bottom of the page was cool. The article is also well written. Even though it is well written, the article is very brief and I think that it should have more examples and more claims and evidence in their article. Also, I think that the article should be more specific on the ways to become a 3D modeler. I felt that the sentences weren't specific and just gave a general idea of it. This could also go for the entire article.


          I think that the author supports the main points. The author makes their claims short and to the point. The evidence is also convincing and if I were not an animator in learning, I would consider becoming an animator myself. I thought the article was well written and was eligible for everyone to read. I think ages 10 and up could read this article really easily because they did not use big words or words that were hard to understand.


          Overall, I thought this article was okay. This was not the best article I have read but it was brief and to the point which I like. I think that the article could be a bit more specific and have more claims and evidence but did an okay job overall.


Link to article: http://www.animationcareerreview.com/articles/3d-modeler-career-profile

Personal Project Review (Unfinished Project)

          For the entire first semester, I have been working on modeling the White House in maya. I am not the kind of person that likes to do a lot of animating, I am more of a modeler than an animator. I got the idea to model the White House from some family members and I agreed and chose to model the White House because I like the way the building looks and I really like architecture.



          This was a pretty tough object to model for my first project of the year. The actual creation turned out really good, I was able to use some reference images of the front and the back sides of the house but the reference images were a bit hard to find because the side isn't as important as the front and back but I eventually found a picture of the side. This project was pretty easy for the most part but there was a lot of editing involved with this project, which I didn't mind but it was just a bit repetitive.



          Along the way, I learned a lot of new tools like the multi-cut tool, fill hole tool, the spiral polygon, and the soft select tool. The multi-cut tool came in handy the most because it solved a lot of my problems that I had with the faces and edges on certain objects. The spiral/spring polygon tool came in handy because it helped me create the slide look that I wanted for my columns and parts on the side of my White House. The fill hole tool came in handy when I needed to fill in faces that were missing from accidentally deleting faces that I deleted a while ago or if the object was screwing up when I was transforming it. Sometimes it wouldn't work but for the most part it did. The soft select came in handy when I made my spiral for my columns. On my columns it came in handy because on the spiral parts, they had to go from large on the outside to small on the inside and the spirals also had to be pulled up gently so the soft select was used for all of that. I also learned how to extrude faces and edges better and I got to manipulate objects by using the extrude tool so I thought that was kind of cool. I also got to learn how to use the special duplicate tool which saved me a lot of time because I could make it make multiple copies and move them as far apart as I wanted to.



          As far as collaboration, and teamwork goes, It went alright. I often asked for others' opinions that were sitting around me and I often gave them my opinion on their projects to try and help them. Sometimes my opinions didn't help and that is okay, as long as I gave them my opinion. I didn't really participate in much teamwork because my project was more of a one man job. I never really asked anyone to make my textures for me or model anything for me, I did everything myself. Now of course I asked for help from the teacher but I then would delete what was done to my project and do it myself so I could learn myself how to do it. As far as deadlines go, I did a pretty good job. I spent 95% of my time working hard and I had to stay after a lot more than expected. To meet my deadlines I had to stay after till 10:00 p.m. at least 5 or 6 times just so I could get my project done. Overall, I did a good job meeting deadlines and collaborated alright.



         Something I would do differently would be duplicating the objects (such as the windows) because I extruded faces which wasted a lot of my time and caused lag. I eventually fixed this and made an object that looked the exact same as the object that I based it off of. This saved me a lot of time. I would also use the special duplicate tool right away next time. I wasted a lot of time on the front because I didn't know how to use the tool or even know it existed. I will use it next time because it will help me save time and it won't be as tedious to duplicate one object and then move it a certain distance. I did that for a while and it took way too long and it caused me to not want to do this project for a bit. I eventually got it done and over with and that's when I learned that there was a special duplicate tool.



     Something I will do the same next time is using the extrude tool. That tool came in handy so many times with this project and I actually had a bit of fun using this tool because it was easy to use. I would also use textures from the maya textures instead of creating my own texture because creating my own texture took time and most of the time they did not work.



          I will not be creating another project this year, I will be continuing this project next semester by modeling, texturing, and animating the yard. A few of the things I will use to continue my project will be the extrude tool, and the special duplicate tool. I will also stay after more often so I can finish my project for eMagine. Staying after has helped me the most because I didn't ever get behind in class and I got to stay more focused than I did in class.



          Overall, I think my project has turned out great and I am very proud of it (even though it was kind of hard to model at some points) because I worked so hard on this project. Many tears were shed, many headaches came on, and I got stuck quite often but I made it through this project and I will continue it, even if it will get harder. I think this will probably be one of my better projects and will be one of my favorites.